CoX Gear Configurations: A Comprehensive Guide in Old School RuneScape

Guidance on Gear Selection

We suggest you heed the subsequent gear configurations endorsed below. Novices to CoX may desire to simplify the maximum setup, discarding some of the accuracy-focused switches to spare space for additional food. Such omissions can encompass items like the range helm, range boots, and the book of the dead.

In no event should tri-void (all three void helms) be employed for raids. This setup yields considerably less damage per second (DPS) compared to alternative selections, even including the minimum recommended configuration provided below. Note that these setups are custom-fitted explicitly for team raids, which provide the optimum learning environment for CoX due to their significantly reduced complexity. Should you aspire to delve into solos in the future, our dedicated solo CoX guide will be a valuable resource.

Gear Advancement Recommendations

The Fighter torso is an advantageous and cost-free upgrade, offering the same strength bonus as a Bandos Chestplate (BCP). When equipped with a Dragon Defender and a Lance, Obsidian legs grant the same maximum hit as Bandos Tassets. The Learner Progression above is ideal for raids newcomers, who will typically bring fewer switches. Meanwhile, if you are a more seasoned raider desiring a detailed understanding of CoX Gear, the Advanced Progression below is designed just for you.

CoX Combat Room: Useful Insights

Tekton

Tekton employs Melee attacks throughout the encounter, capable of delivering substantial damage even through ‘Protect from Melee’. However, these attacks are entirely evadable, since they can only be dealt in the direction Tekton is facing. This mechanic allows savvy players to utilize strategic movement, darting from corner to corner to circumvent his standard attacks, as illustrated in the accompanying image.

This technique thrives when using a 4-tick weapon like the Dragon Hunter Lance or Abyssal Tentacle. Remember, when using the Lance, configure it to crush—solely for Tekton, as this boss exhibits a weakness to this attack style. If employing a Scythe, merely strive to synchronize your moves with your teammates, taking a hit if necessary, to avoid missed attacks. Your Scythe should be set to slash when using Bandos/Torva and crush when using Inquisitor’s armor.

Tekton boasts a high defense level, necessitating the use of your Dragon Warhammer or Bandos Godsword specials. When utilizing a Bandos Godsword, it’s optimal to launch your special attack after your teammates have employed their Warhammer specials.

Whenever Tekton retreats to the anvil, he regains a modest amount of health and defense. During this phase, he becomes invulnerable and initiates a 3×3 AoE (area of effect) attack that can inflict 10-20 damage if successful. To counteract this, simply disperse from your team and shift two squares away each time sparks become visible.

Vespula

Vespula’s room houses her, four lux grubs, and an abyssal portal. To vanquish Vespula and advance to the subsequent room, the portal must be eradicated.

Prior to entry, replenish your stamina and boost your ranged attack by consuming appropriate potions, purchasable with OSRS gold. Configure your quick prayers to redemption and either rigour or eagle eye. If a Shadow staff is at your disposal, it is the optimal choice and can be employed here with redemption and augury. Otherwise, a ranged attack is your best bet.

Vespula: Strategies and Techniques

Upon entering the room, your quick prayer should already be activated, allowing you to instantly assail the portal. Following this initial strike, maneuver a single square behind the grub, as demonstrated in the video clip below. If your redemption prayer is triggered, promptly sip a super restore or sanfew serum, reactivate quick prayers, and resume your onslaught. Repeat this procedure until the portal is obliterated.

Should any of the grubs display health bars, you will need to feed them in larger-scale settings (typically involving 5 or more players). A designated player should procure three medivaemia blossoms, then fervently click on the grub showing a health bar to feed it. Should you falter in accomplishing this timely, a vespine soldier will materialize. Respond by targeting it with your blowpipe until it lands, then engage in melee to exterminate it.

Vasa Nistirio: Encounter and Countermeasures

Awakening Vasa requires player proximity. Upon awakening, Vasa immediately erects a fiery barrier at the entrance and launches his teleport attack.

During this teleport maneuver, half the room’s occupants will find themselves adjacent to him and immobilized, while the remainder are dispatched to the arena’s periphery. Those relegated to the outskirts must sprint inwards, positioning themselves within three tiles of Vasa, and utilize ‘Protect from Magic’ to avoid damage. Alternatively, you could absorb the damage while implementing vengeance, although this tactic is not recommended for novices.

Post-teleport, pray for range + rigour and attack with a crossbow or Twisted Bow. Vasa will begin to hurl boulders, inflicting damage within a 3×3 AoE radius if you’re in proximity.

Vasa will proceed towards a selected, illuminated crystal, and you should follow suit while continuing your assault. Once Vasa reaches his chosen crystal, transition to melee gear equipped with your premier stab weapon and attack the crystal until it’s destroyed. Then, resume your ranged attack on Vasa until he is defeated or moves to the next crystal. Should Vasa execute a second teleport, replicate the same steps.

Vanguards: The Trio of Threats

The room hosts three Vanguards, each representing a distinct attack style – mage, range, and melee. The key to this room is ensuring damage distribution remains balanced. For teams of five or more, the hit-points of the vanguards should not diverge more than 33.3%, or they will restore to full health. For teams of four or fewer, this limit is 40%.

In team scenarios, aim to distribute raid members equally amongst the living vanguards. However, in standard trios, a single player tailing each vanguard is the optimal strategy. You must shadow your chosen vanguard, as they can randomly burrow and change positions during the encounter (occurring between 20 and 40 ticks). Also, endeavor to deal damage from the room’s periphery, reducing the risk of attracting the attention of other vanguards.

Engage your vanguard using the inverse style in the combat triangle. Unleash ranged attacks on the mage vanguard, melee attacks on the range vanguard, and mage attacks on the melee vanguard, as depicted in the image above.

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